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@ -10,6 +10,7 @@
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*/
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*/
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "backends/imgui_impl_sdl.h"
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#include "backends/imgui_impl_sdl.h"
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#include "backends/imgui_impl_opengl2.h"
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#include "backends/imgui_impl_opengl2.h"
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@ -49,19 +50,52 @@ bool guiInitialize()
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IMGUI_CHECKVERSION();
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::CreateContext();
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io = &ImGui::GetIO();
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io = &ImGui::GetIO();
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io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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//io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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fontSans = io->Fonts->AddFontFromFileTTF("fonts/Roboto-Regular.ttf", 20);
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fontSans = io->Fonts->AddFontFromFileTTF("fonts/Roboto-Regular.ttf", 20);
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fontMono = io->Fonts->AddFontFromFileTTF("fonts/RobotoMono-Regular.ttf", 20);
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fontMono = io->Fonts->AddFontFromFileTTF("fonts/RobotoMono-Regular.ttf", 20);
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ImGui::StyleColorsLight();
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ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
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ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
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ImGui_ImplOpenGL2_Init();
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ImGui_ImplOpenGL2_Init();
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ImGui::StyleColorsLight();
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ImGuiStyle& style = ImGui::GetStyle();
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 5;
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style.WindowRounding = 5;
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style.FrameRounding = 3;
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style.FrameRounding = 3;
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style.ScrollbarRounding = 1;
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style.ScrollbarRounding = 1;
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//#define ACCENT1 0.26f, 0.59f, 0.98f
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#define ACCENT1 0.6f, 0.6f, 0.6f
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#define ACCENT2 0.4f, 0.4f, 0.4f
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style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(ACCENT1, 0.40f);
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style.Colors[ImGuiCol_FrameBgActive] = ImVec4(ACCENT1, 0.67f);
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style.Colors[ImGuiCol_CheckMark] = ImVec4(ACCENT1, 1.00f);
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style.Colors[ImGuiCol_SliderGrab] = ImVec4(ACCENT1, 0.78f);
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style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
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style.Colors[ImGuiCol_Button] = ImVec4(ACCENT1, 0.40f);
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style.Colors[ImGuiCol_ButtonHovered] = ImVec4(ACCENT1, 1.00f);
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style.Colors[ImGuiCol_ButtonActive] = ImVec4(ACCENT2, 1.00f);
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style.Colors[ImGuiCol_Header] = ImVec4(ACCENT1, 0.31f);
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style.Colors[ImGuiCol_HeaderHovered] = ImVec4(ACCENT1, 0.80f);
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style.Colors[ImGuiCol_HeaderActive] = ImVec4(ACCENT1, 1.00f);
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style.Colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
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style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
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style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
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style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(ACCENT1, 0.67f);
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style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(ACCENT1, 0.95f);
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style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
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style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);
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style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(ACCENT1, 0.35f);
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style.Colors[ImGuiCol_DragDropTarget] = ImVec4(ACCENT1, 0.95f);
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style.Colors[ImGuiCol_Tab] = ImLerp(style.Colors[ImGuiCol_Header], style.Colors[ImGuiCol_TitleBgActive], 0.90f);
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style.Colors[ImGuiCol_TabHovered] = style.Colors[ImGuiCol_HeaderHovered];
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style.Colors[ImGuiCol_TabActive] = ImLerp(style.Colors[ImGuiCol_HeaderActive], style.Colors[ImGuiCol_TitleBgActive], 0.60f);
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style.Colors[ImGuiCol_TabUnfocused] = ImLerp(style.Colors[ImGuiCol_Tab], style.Colors[ImGuiCol_TitleBg], 0.80f);
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style.Colors[ImGuiCol_TabUnfocusedActive] = ImLerp(style.Colors[ImGuiCol_TabActive], style.Colors[ImGuiCol_TitleBg], 0.40f);
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style.Colors[ImGuiCol_NavHighlight] = style.Colors[ImGuiCol_HeaderHovered];
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return true;
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return true;
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}
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}
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