add lua support

main
Clyne 4 months ago
parent 456ef37653
commit 189afb447e
Signed by: clyne
GPG Key ID: 3267C8EBF3F9AFC7

3
.gitmodules vendored

@ -1,3 +1,6 @@
[submodule "entt"]
path = entt
url = https://github.com/skypjack/entt
[submodule "sol2"]
path = sol2
url = https://github.com/ThePhD/sol2

@ -1,6 +1,6 @@
CXXFLAGS := -std=c++23 -O0 -g3 -ggdb \
-Iinclude -Ientt/single_include
LDFLAGS := -lSDL2 -lSDL2_image
-Iinclude -Ientt/single_include -Isol2/include `pkg-config --cflags lua5.4`
LDFLAGS := -lSDL2 -lSDL2_image `pkg-config --libs lua5.4`
OBJS := $(subst .cpp,.o,$(wildcard *.cpp))

@ -6,36 +6,66 @@
#include "window.hpp"
#include <chrono>
#include <fstream>
#include <iostream>
#include <thread>
#include <entt/entt.hpp>
#include <sol/sol.hpp>
#include <SDL2/SDL.h>
constexpr std::chrono::microseconds FRAME_TIME (1'000'000 / 60);
static bool handleInputs(entt::registry& registry);
int main()
int main(int argc, const char *argv[])
{
entt::registry registry;
sol::state lua;
if (auto err = sdl2Initialize(); err)
return err;
entt::registry registry;
for (int i = 1; i < argc; ++i)
lua.script_file(argv[i]);
{
sol::optional<sol::table> entities = lua["entities"];
if (entities) {
entities->for_each([&registry](sol::object _, sol::object val) {
const auto ent = registry.create();
registry.emplace<Player>(ent);
registry.emplace<Point>(ent, 0.f, WINDOW_HEIGHT - 200.f);
registry.emplace<Velocity>(ent, 0.f, 0.f);
registry.emplace<Texture>(ent, "img/player.png");
auto tbl = val.as<sol::table>();
sol::optional<std::string> solid = tbl["solid"];
if (solid) {
registry.emplace<Solid>(ent, solid->c_str());
}
{
const auto ent = registry.create();
registry.emplace<Point>(ent, 0.f, 0.f);
registry.emplace<Texture>(ent, "img/level.png");
registry.emplace<Solid>(ent, "img/level.png");
sol::optional<std::string> texture = tbl["texture"];
if (texture) {
registry.emplace<Texture>(ent, texture->c_str());
}
sol::optional<sol::table> point = tbl["point"];
if (point) {
registry.emplace<Point>(ent,
static_cast<float>((*point)["x"]),
static_cast<float>((*point)["y"]));
}
sol::optional<sol::table> velocity = tbl["velocity"];
if (velocity) {
registry.emplace<Velocity>(ent,
static_cast<float>((*velocity)["x"]),
static_cast<float>((*velocity)["y"]));
}
sol::optional<sol::table> player = tbl["player"];
if (player) {
registry.emplace<Player>(ent);
}
});
} else {
std::cout << "No entities defined..." << std::endl;
}
do {
@ -50,14 +80,9 @@ int main()
registry.view<Solid, Point>().each(
[&registry](auto& s, auto& p) {
registry.view<Player, Point, Velocity, Texture>().each(
[&s, &p](auto& _, auto& pp, auto& pv, auto& t) {
const auto c = s.collision(pp + t.dim());
if (c) {
if (std::abs(c) > 1.f)
pv.y = c * 0.5f;
else
pv.y = 0.f;
[&s, &p](auto& _, auto& pp, auto& pv, auto& pt) {
if (const auto c = s.collision(pp + pt.dim()); c) {
pv.y = (std::abs(c) > 1.f) ? c * 0.25f : 0.f;
} else {
pv.y += 0.1f;
}

@ -0,0 +1,17 @@
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
entities = {
[0] = {
point = { x = 0, y = WINDOW_HEIGHT - 200 },
texture = "img/player.png",
velocity = { x = 0, y = 0 },
player = {},
},
[1] = {
point = { x = 0, y = 0 },
texture = "img/level.png",
solid = "img/level.png",
},
}

@ -0,0 +1 @@
Subproject commit 2b0d2fe8ba0074e16b499940c4f3126b9c7d3471
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