|
|
|
@ -6,36 +6,66 @@
|
|
|
|
|
#include "window.hpp"
|
|
|
|
|
|
|
|
|
|
#include <chrono>
|
|
|
|
|
#include <fstream>
|
|
|
|
|
#include <iostream>
|
|
|
|
|
#include <thread>
|
|
|
|
|
|
|
|
|
|
#include <entt/entt.hpp>
|
|
|
|
|
#include <sol/sol.hpp>
|
|
|
|
|
#include <SDL2/SDL.h>
|
|
|
|
|
|
|
|
|
|
constexpr std::chrono::microseconds FRAME_TIME (1'000'000 / 60);
|
|
|
|
|
|
|
|
|
|
static bool handleInputs(entt::registry& registry);
|
|
|
|
|
|
|
|
|
|
int main()
|
|
|
|
|
int main(int argc, const char *argv[])
|
|
|
|
|
{
|
|
|
|
|
entt::registry registry;
|
|
|
|
|
sol::state lua;
|
|
|
|
|
|
|
|
|
|
if (auto err = sdl2Initialize(); err)
|
|
|
|
|
return err;
|
|
|
|
|
|
|
|
|
|
entt::registry registry;
|
|
|
|
|
for (int i = 1; i < argc; ++i)
|
|
|
|
|
lua.script_file(argv[i]);
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
sol::optional<sol::table> entities = lua["entities"];
|
|
|
|
|
if (entities) {
|
|
|
|
|
entities->for_each([®istry](sol::object _, sol::object val) {
|
|
|
|
|
const auto ent = registry.create();
|
|
|
|
|
registry.emplace<Player>(ent);
|
|
|
|
|
registry.emplace<Point>(ent, 0.f, WINDOW_HEIGHT - 200.f);
|
|
|
|
|
registry.emplace<Velocity>(ent, 0.f, 0.f);
|
|
|
|
|
registry.emplace<Texture>(ent, "img/player.png");
|
|
|
|
|
auto tbl = val.as<sol::table>();
|
|
|
|
|
|
|
|
|
|
sol::optional<std::string> solid = tbl["solid"];
|
|
|
|
|
if (solid) {
|
|
|
|
|
registry.emplace<Solid>(ent, solid->c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
const auto ent = registry.create();
|
|
|
|
|
registry.emplace<Point>(ent, 0.f, 0.f);
|
|
|
|
|
registry.emplace<Texture>(ent, "img/level.png");
|
|
|
|
|
registry.emplace<Solid>(ent, "img/level.png");
|
|
|
|
|
sol::optional<std::string> texture = tbl["texture"];
|
|
|
|
|
if (texture) {
|
|
|
|
|
registry.emplace<Texture>(ent, texture->c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sol::optional<sol::table> point = tbl["point"];
|
|
|
|
|
if (point) {
|
|
|
|
|
registry.emplace<Point>(ent,
|
|
|
|
|
static_cast<float>((*point)["x"]),
|
|
|
|
|
static_cast<float>((*point)["y"]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sol::optional<sol::table> velocity = tbl["velocity"];
|
|
|
|
|
if (velocity) {
|
|
|
|
|
registry.emplace<Velocity>(ent,
|
|
|
|
|
static_cast<float>((*velocity)["x"]),
|
|
|
|
|
static_cast<float>((*velocity)["y"]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sol::optional<sol::table> player = tbl["player"];
|
|
|
|
|
if (player) {
|
|
|
|
|
registry.emplace<Player>(ent);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
std::cout << "No entities defined..." << std::endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
@ -50,14 +80,9 @@ int main()
|
|
|
|
|
registry.view<Solid, Point>().each(
|
|
|
|
|
[®istry](auto& s, auto& p) {
|
|
|
|
|
registry.view<Player, Point, Velocity, Texture>().each(
|
|
|
|
|
[&s, &p](auto& _, auto& pp, auto& pv, auto& t) {
|
|
|
|
|
const auto c = s.collision(pp + t.dim());
|
|
|
|
|
|
|
|
|
|
if (c) {
|
|
|
|
|
if (std::abs(c) > 1.f)
|
|
|
|
|
pv.y = c * 0.5f;
|
|
|
|
|
else
|
|
|
|
|
pv.y = 0.f;
|
|
|
|
|
[&s, &p](auto& _, auto& pp, auto& pv, auto& pt) {
|
|
|
|
|
if (const auto c = s.collision(pp + pt.dim()); c) {
|
|
|
|
|
pv.y = (std::abs(c) > 1.f) ? c * 0.25f : 0.f;
|
|
|
|
|
} else {
|
|
|
|
|
pv.y += 0.1f;
|
|
|
|
|
}
|
|
|
|
|