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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-14 08:25:15 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-14 08:25:15 -0500
commitc5050b17d16670c6151d5c135c3b01d66b7530f9 (patch)
treed8cffed7b2a576023e013b2133504d273e85b652 /src/gameplay.cpp
parentb477db406b9d7aa4f62a750c9ae3c3cedc533b3b (diff)
Added particles
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index b9aa328..54ef432 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -127,7 +127,11 @@ void initEverything(void){
playerSpawnHill->addMob(MS_TRIGGER,player->loc.x,0,story);
- playerSpawnHill->addStructure(STRUCTURET,(rand()%120*HLINE),100,test,iw);
+ playerSpawnHill->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,test,iw);
+ playerSpawnHill->addStructure(STRUCTURET,FOUNTAIN,(rand()%120*HLINE)+100*HLINE,100,test,iw);
+ //playerSpawnHill->addStructure(STRUCTURET,HOUSE2,(rand()%120*HLINE)+300*HLINE,100,test,iw);
+
+ //playerSpawnHill->addVillage(5,1,4,STRUCTURET,rand()%500+120,(float)200,playerSpawnHill,iw);
playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE);
playerSpawnHill->addObject(SWORD_WOOD, false, "", 480,200);