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gamedev but better
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Position.hpp
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Author
2022-11-13
Merge remote-tracking branch 'origin/lib-cleanup' into world
Andy Belle-Isle
2022-08-19
add cereal and entityx submodules; fix compile errors
Clyne Sullivan
2019-10-09
Started more advanced collision detetction
Andy Belle-Isle
2019-10-08
Using polymorphism for world layer storage now, and added demo backdrops
Andy Belle-Isle
2019-10-07
Added ability to change rendering offsets and sizes
Andy Belle-Isle
2019-10-07
Added script conversion code, can now convert table to vec2, vec3 and vec4
Andy Belle-Isle
2019-09-02
made json names readable
Clyne Sullivan
2019-09-02
json entity saving: cout
Clyne Sullivan
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Added velocity component, and force add component dependencies when they don'...
Andy Belle-Isle
2019-08-30
Added IdleFunc components to entities, this will be assigned to all entities ...
Andy
2019-08-30
Added Name and Render components to Lua
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle
2019-08-29
Replaced LuaBridge with sol2 and completely encapsulated scripting within scr...
Andy Belle-Isle
2019-08-29
Created (very messy) script system
Andy Belle-Isle