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authorClyne Sullivan <clyne@bitgloo.com>2024-05-16 08:03:42 -0400
committerClyne Sullivan <clyne@bitgloo.com>2024-05-16 08:03:42 -0400
commitfdc2d91285cd9548a3c95f1bdfb75c70ccfffff6 (patch)
tree65e460dccf3336228d8b0803e334c9ab2f4bf582
parent549fe1388c9dd641c698d4a2ea0a1e6f754df534 (diff)
abstract objects
-rw-r--r--main.cpp30
-rw-r--r--object.h32
-rw-r--r--sphere.h20
-rw-r--r--world.h14
4 files changed, 62 insertions, 34 deletions
diff --git a/main.cpp b/main.cpp
index 0081828..6fecf20 100644
--- a/main.cpp
+++ b/main.cpp
@@ -3,9 +3,9 @@ constexpr double Aspect = 16.0 / 9.0;
constexpr unsigned Height = Width / Aspect;
#include "color.h"
+#include "object.h"
#include "ray.h"
#include "renderer.h"
-#include "sphere.h"
#include "vec3.h"
#include "view.h"
#include "world.h"
@@ -36,7 +36,7 @@ static std::chrono::duration<double> renderTime;
static color ray_color(const ray& r, int depth = 50);
static void initiateRender(SDL_Surface *canvas);
-static void showObjectControls(int index, Sphere& o);
+static void showObjectControls(int index, std::unique_ptr<Object>& o);
static void addRandomObject();
static void preview(SDL_Surface *canvas);
@@ -52,7 +52,7 @@ int main()
ImGui_ImplSDL2_InitForSDLRenderer(window, painter);
ImGui_ImplSDLRenderer2_Init(painter);
- world.add(point3(0.00, -100.50, -1.0), 100.0,
+ world.add<Sphere>(point3(0.00, -100.50, -1.0), 100.0,
Material::Lambertian, color(0.5, 1.0, 0.5));
for (auto i : std::views::iota(0, 10))
addRandomObject();
@@ -173,8 +173,8 @@ color ray_color(const ray& r, int depth)
return {};
if (auto hit = world.hit(r); hit) {
- const auto& [closest, sphere] = *hit;
- const auto [atten, scat] = sphere.scatter(r, closest);
+ const auto& [closest, object] = *hit;
+ const auto [atten, scat] = object->scatter(r, closest);
return atten * ray_color(scat, depth - 1);
} else {
const auto unitDir = r.direction().normalize();
@@ -202,25 +202,25 @@ void initiateRender(SDL_Surface *canvas)
(uint32_t *)canvas->pixels));
}
-void showObjectControls(int index, Sphere& o)
+void showObjectControls(int index, std::unique_ptr<Object>& o)
{
const auto idx = std::to_string(index);
ImGui::SetNextItemWidth(200);
- ImGui::Combo((std::string("mat") + idx).c_str(), reinterpret_cast<int *>(&o.M),
- "Lambertian\0Metal\0Dielectric\0");
- ImGui::SameLine(); ImGui::SetNextItemWidth(100);
- ImGui::InputDouble((std::string("radius") + idx).c_str(),
- &o.radius, 0.1, 0.05, "%.2lf");
+ ImGui::Combo((std::string("mat") + idx).c_str(),
+ reinterpret_cast<int *>(&o->M), "Lambertian\0Metal\0Dielectric\0");
+ //ImGui::SameLine(); ImGui::SetNextItemWidth(100);
+ //ImGui::InputDouble((std::string("radius") + idx).c_str(),
+ // &o->radius, 0.1, 0.05, "%.2lf");
ImGui::SetNextItemWidth(100);
ImGui::InputDouble((std::string("x") + idx).c_str(),
- &o.center.x(), 0.05, 0.05, "%.2lf");
+ &o->center.x(), 0.05, 0.05, "%.2lf");
ImGui::SameLine(); ImGui::SetNextItemWidth(100);
ImGui::InputDouble((std::string("y") + idx).c_str(),
- &o.center.y(), 0.1, 0.05, "%.2lf");
+ &o->center.y(), 0.1, 0.05, "%.2lf");
ImGui::SameLine(); ImGui::SetNextItemWidth(100);
ImGui::InputDouble((std::string("z") + idx).c_str(),
- &o.center.z(), 0.1, 0.05, "%.2lf");
+ &o->center.z(), 0.1, 0.05, "%.2lf");
}
void addRandomObject()
@@ -228,7 +228,7 @@ void addRandomObject()
const point3 pos = vec3::random() * vec3(6, 0.8, 3) - vec3(3, 0, 3.8);
const color col = vec3::random();
const auto mat = (int)(randomN() * (int)Material::Undefined);
- world.add(pos, randomN() * 0.3 + 0.05, (Material)mat, col);
+ world.add<Sphere>(pos, randomN() * 0.3 + 0.05, (Material)mat, col);
}
void preview(SDL_Surface *canvas)
diff --git a/object.h b/object.h
new file mode 100644
index 0000000..5db620e
--- /dev/null
+++ b/object.h
@@ -0,0 +1,32 @@
+#ifndef OBJECT_H
+#define OBJECT_H
+
+#include "color.h"
+#include "ray.h"
+#include "vec3.h"
+
+#include <optional>
+#include <tuple>
+
+enum class Material : int {
+ Lambertian = 0,
+ Metal,
+ Dielectric,
+ Undefined
+};
+
+struct Object
+{
+ point3 center;
+ Material M;
+ color tint;
+
+ Object(point3 center_, Material M_, color tint_):
+ center(center_), M(M_), tint(tint_) {}
+
+ virtual std::pair<color, ray> scatter(const ray& r, double root) const = 0;
+ virtual std::optional<double> hit(const ray& r, double tmin, double tmax) const = 0;
+};
+
+#endif // OBJECT_H
+
diff --git a/sphere.h b/sphere.h
index 3cb2c8c..61d6de2 100644
--- a/sphere.h
+++ b/sphere.h
@@ -2,6 +2,7 @@
#define SPHERE_H
#include "color.h"
+#include "object.h"
#include "ray.h"
#include "vec3.h"
@@ -9,21 +10,14 @@
#include <optional>
#include <tuple>
-enum class Material : int {
- Lambertian = 0,
- Metal,
- Dielectric,
- Undefined
-};
-
-struct Sphere
+struct Sphere : public Object
{
- point3 center;
double radius;
- Material M;
- color tint;
- std::pair<color, ray> scatter(const ray& r, double root) const {
+ Sphere(point3 center_, double radius_, Material M_, color tint_):
+ Object(center_, M_, tint_), radius(radius_) {}
+
+ std::pair<color, ray> scatter(const ray& r, double root) const override {
const auto p = r.at(root);
auto normal = (p - center) / radius;
@@ -52,7 +46,7 @@ struct Sphere
}
}
- std::optional<double> hit(const ray& r, double tmin, double tmax) const {
+ std::optional<double> hit(const ray& r, double tmin, double tmax) const override {
const vec3 oc = center - r.origin();
const auto a = r.direction().length_squared();
const auto h = r.direction().dot(oc);
diff --git a/world.h b/world.h
index 4e01bcf..9723b78 100644
--- a/world.h
+++ b/world.h
@@ -4,26 +4,28 @@
#include "sphere.h"
#include <limits>
+#include <memory>
#include <optional>
#include <tuple>
#include <vector>
struct World
{
- std::vector<Sphere> objects;
+ std::vector<std::unique_ptr<Object>> objects;
+ template<class T>
void add(auto&&... args) {
- objects.emplace_back(args...);
+ objects.emplace_back(new T(args...));
}
- std::optional<std::pair<double, Sphere>> hit(const ray& r) const {
+ std::optional<std::pair<double, Object *>> hit(const ray& r) const {
double closest = std::numeric_limits<double>::infinity();
- Sphere sphere;
+ Object *sphere;
for (const auto& o : objects) {
- if (auto t = o.hit(r, 0.001, closest); t) {
+ if (auto t = o->hit(r, 0.001, closest); t) {
closest = *t;
- sphere = o;
+ sphere = o.get();
}
}