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@ -88,52 +88,72 @@ THD_FUNCTION(Thread2, arg)
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0b11000000,
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};
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int t1x = DISP_WIDTH / 2, t1o = 10;
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int t2x = DISP_WIDTH, t2o = 50;
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bool sleep = false;
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int score = 0;
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int t1x = DISP_WIDTH / 2, t1o = 15;
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int t2x = DISP_WIDTH, t2o = 49;
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int py = DISP_HEIGHT / 2 - 4;
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int vy = 0;
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int counter = 0;
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int mv = readVddmv();
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while (1) {
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// Player logic
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if (py > 0) {
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py += vy;
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if (vy > -4)
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vy--;
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} else if (py < 0) {
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py = 0;
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}
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if (button_state & BUTTON_2) {
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vy = 5;
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if (py <= 0)
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py = 1;
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if (button_state & BUTTON_1) {
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sleep ^= true;
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dogs_set_sleep(sleep);
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}
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// Rendering
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dogs_clear();
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draw_rect(t1x, 0, 4, t1o - 10);
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draw_rect(t1x, t1o + 10, 4, DISP_HEIGHT - t1o + 10);
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draw_rect(t2x, 0, 4, t2o - 10);
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draw_rect(t2x, t2o + 10, 4, DISP_HEIGHT - t2o + 10);
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draw_bitmap(4, py, testbitmap);
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draw_number(0, 56, mv);
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dogs_flush();
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// Game logic
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if (++counter == 50) {
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counter = 0;
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mv = !(PWR->CSR & PWR_CSR_PVDO) ? readVddmv() : 1;
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if (!sleep) {
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// Player logic
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if (py > 0) {
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py += vy;
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if (vy > -3)
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vy--;
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} else {
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if (py < 0)
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py = 0;
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if (score > 0)
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score = 0;
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}
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if (button_state & BUTTON_2) {
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vy = 5;
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if (py <= 0)
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py = 1;
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}
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// Rendering
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dogs_clear();
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draw_rect(t1x, 0, 4, t1o - 10);
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draw_rect(t1x, t1o + 10, 4, DISP_HEIGHT - t1o + 10);
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draw_rect(t2x, 0, 4, t2o - 10);
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draw_rect(t2x, t2o + 10, 4, DISP_HEIGHT - t2o + 10);
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draw_bitmap(4, py, testbitmap);
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draw_number(DISP_WIDTH - 33, DISP_HEIGHT - 8, mv);
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draw_number(DISP_WIDTH - 33, DISP_HEIGHT - 16, score);
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dogs_flush();
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// Game logic
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if (++counter == 50) {
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counter = 0;
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mv = !(PWR->CSR & PWR_CSR_PVDO) ? readVddmv() : 1;
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}
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if (t1x == 4)
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score = (py + 2 > t1o - 10 && py + 6 < t1o + 10) ? score + 1 : 0;
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if (t2x == 4)
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score = (py + 2 > t2o - 10 && py + 6 < t2o + 10) ? score + 1 : 0;
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t1x -= 2;
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if (t1x <= -5)
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t1x = DISP_WIDTH;
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t2x -= 2;
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if (t2x <= -5)
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t2x = DISP_WIDTH;
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}
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t1x -= 2;
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if (t1x <= -5)
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t1x = DISP_WIDTH;
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t2x -= 2;
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if (t2x <= -5)
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t2x = DISP_WIDTH;
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chThdSleepS(TIME_MS2I(100) / 64);
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}
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