display optimization; sprites
parent
c4e8f26cbb
commit
fdf1a42bba
@ -1,67 +1,95 @@
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/**
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* main.c - Firmware entry point and main loop for game or testing.
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* Copyright (C) 2020 Clyne Sullivan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* See the GNU General Public License for more details.
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*/
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#include "buttons.h"
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#include "ch.h"
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#include "dogs.h"
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#include "hal.h"
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/*
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* Progress:
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* - Serial through LPUART1 works (38400 baud, takes over swdio pins)
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* - Display comm. over SPI, can clear screen
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* - Can read buttons through PAL (through interrupts now)
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*/
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THD_WORKING_AREA(waThread2, 96);
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THD_FUNCTION(Thread2, arg)
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{
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(void)arg;
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dogs_init();
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while (1) {
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chThdSleepMilliseconds(100);
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dogs_buffer[0] = button_state;
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dogs_buffer[1] = button_state;
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dogs_buffer[2] = button_state;
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dogs_buffer[3] = button_state;
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dogs_flush();
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}
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}
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THD_TABLE_BEGIN
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THD_TABLE_THREAD(0, "game", waThread2, Thread2, NULL)
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THD_TABLE_END
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int main(void)
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{
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halInit();
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chSysInit();
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buttons_init();
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// Below code for serial -- note that it cuts off debugging, and MUST be used in a thread
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//chThdSleepMilliseconds(2000);
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//palSetPadMode(GPIOA, 13, PAL_MODE_ALTERNATE(6));
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//palSetPadMode(GPIOA, 14, PAL_MODE_ALTERNATE(6));
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//sdStart(&LPSD1, NULL);
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//chnWrite(&LPSD1, (const uint8_t *)"Hello World!\r\n", 14);
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/* This is now the idle thread loop, you may perform here a low priority
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task but YOU MUST NEVER TRY TO SLEEP OR WAIT in this loop. Note that
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this tasks runs at the lowest priority level so any instruction added
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here will be executed after all other tasks have been started. */
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while (1);
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}
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/**
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* main.c - Firmware entry point and main loop for game or testing.
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* Copyright (C) 2020 Clyne Sullivan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* See the GNU General Public License for more details.
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*/
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#include "buttons.h"
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#include "ch.h"
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#include "dogs.h"
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#include "hal.h"
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/*
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* Progress:
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* - Serial through LPUART1 works (38400 baud, takes over swdio pins)
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* - Display comm. over SPI, can clear screen
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* - Can read buttons through PAL (through interrupts now)
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*/
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THD_WORKING_AREA(waThread2, 96);
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THD_FUNCTION(Thread2, arg)
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{
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(void)arg;
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dogs_init();
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const unsigned char testbitmap[] = {
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8, 8,
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0b00111100,
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0b01100110,
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0b01000010,
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0b01111110,
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0b01100110,
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0b01000010,
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0b11000000,
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0b11000000,
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};
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int x = 0, y = 0;
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while (1) {
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chThdSleepMilliseconds(100);
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unsigned char b = button_state;
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if ((b & (BUTTON_JOYUR | BUTTON_JOYUL)) == (BUTTON_JOYUR | BUTTON_JOYUL))
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y--;
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else if ((b & (BUTTON_JOYUR | BUTTON_JOYDR)) == (BUTTON_JOYUR | BUTTON_JOYDR))
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x++;
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else if ((b & (BUTTON_JOYDR | BUTTON_JOYDL)) == (BUTTON_JOYDR | BUTTON_JOYDL))
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y++;
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else if ((b & (BUTTON_JOYDL | BUTTON_JOYUL)) == (BUTTON_JOYDL | BUTTON_JOYUL))
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x--;
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dogs_clear();
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draw_bitmap(x, y, testbitmap);
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dogs_flush();
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}
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}
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THD_TABLE_BEGIN
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THD_TABLE_THREAD(0, "game", waThread2, Thread2, NULL)
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THD_TABLE_END
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int main(void)
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{
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halInit();
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chSysInit();
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buttons_init();
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// Below code for serial -- note that it cuts off debugging, and MUST be used in a thread
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//chThdSleepMilliseconds(2000);
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//palSetPadMode(GPIOA, 13, PAL_MODE_ALTERNATE(6));
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//palSetPadMode(GPIOA, 14, PAL_MODE_ALTERNATE(6));
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//sdStart(&LPSD1, NULL);
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//chnWrite(&LPSD1, (const uint8_t *)"Hello World!\r\n", 14);
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/* This is now the idle thread loop, you may perform here a low priority
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task but YOU MUST NEVER TRY TO SLEEP OR WAIT in this loop. Note that
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this tasks runs at the lowest priority level so any instruction added
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here will be executed after all other tasks have been started. */
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while (1);
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}
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void HardFault_Handler()
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{
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while (1);
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}
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