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@ -5,14 +5,18 @@
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#include <wx/dcclient.h>
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#include <wx/frame.h>
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#include <wx/stattext.h>
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#include <wx/timer.h>
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class MainFrame : public wxFrame
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{
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enum Id {
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Welcome = 1,
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Single
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Single,
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RenderTimer
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};
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bool m_is_rendering = false;
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wxTimer *m_render_timer = nullptr;
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int m_radius = 10;
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const wxRect m_clipping_region = {20, 100, 600, 360};
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@ -22,9 +26,11 @@ public:
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{
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new wxStaticText(this, Id::Welcome, "Welcome to the GUI.", wxPoint(20, 20));
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new wxButton(this, Id::Single, "Single", wxPoint(20, 60));
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m_render_timer = new wxTimer(this, Id::RenderTimer);
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Bind(wxEVT_BUTTON, &MainFrame::onSinglePressed, this, Id::Single);
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Bind(wxEVT_PAINT, &MainFrame::onPaint, this, wxID_ANY);
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Bind(wxEVT_TIMER, &MainFrame::onRenderTimer, this, Id::RenderTimer);
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}
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void onPaint([[maybe_unused]] wxPaintEvent& pe) {
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@ -41,12 +47,22 @@ public:
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void onSinglePressed(wxCommandEvent& ce) {
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auto button = dynamic_cast<wxButton *>(ce.GetEventObject());
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button->SetLabel("Nice");
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if (!m_render_timer->IsRunning()) {
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m_render_timer->Start(100);
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button->SetLabel("Stop");
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} else {
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m_render_timer->Stop();
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button->SetLabel("Single");
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}
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}
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void onRenderTimer([[maybe_unused]] wxTimerEvent& te) {
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updateDrawing();
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}
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void updateDrawing() {
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m_radius += 10;
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m_radius++;
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this->RefreshRect(m_clipping_region);
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}
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};
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