debug flags; rendering with timer

pull/1/head
Clyne 4 years ago
parent 3b1f2bc9d2
commit 65b755658c

@ -1,5 +1,5 @@
CXX = g++-10 CXX = g++-10
CXXFLAGS = --std=c++20 \ CXXFLAGS = --std=c++20 -ggdb -Og \
-Wall -Wextra -pedantic \ -Wall -Wextra -pedantic \
-Wno-deprecated-copy \ -Wno-deprecated-copy \
$(shell wx-config --cxxflags) $(shell wx-config --cxxflags)

@ -5,14 +5,18 @@
#include <wx/dcclient.h> #include <wx/dcclient.h>
#include <wx/frame.h> #include <wx/frame.h>
#include <wx/stattext.h> #include <wx/stattext.h>
#include <wx/timer.h>
class MainFrame : public wxFrame class MainFrame : public wxFrame
{ {
enum Id { enum Id {
Welcome = 1, Welcome = 1,
Single Single,
RenderTimer
}; };
bool m_is_rendering = false;
wxTimer *m_render_timer = nullptr;
int m_radius = 10; int m_radius = 10;
const wxRect m_clipping_region = {20, 100, 600, 360}; const wxRect m_clipping_region = {20, 100, 600, 360};
@ -22,9 +26,11 @@ public:
{ {
new wxStaticText(this, Id::Welcome, "Welcome to the GUI.", wxPoint(20, 20)); new wxStaticText(this, Id::Welcome, "Welcome to the GUI.", wxPoint(20, 20));
new wxButton(this, Id::Single, "Single", wxPoint(20, 60)); new wxButton(this, Id::Single, "Single", wxPoint(20, 60));
m_render_timer = new wxTimer(this, Id::RenderTimer);
Bind(wxEVT_BUTTON, &MainFrame::onSinglePressed, this, Id::Single); Bind(wxEVT_BUTTON, &MainFrame::onSinglePressed, this, Id::Single);
Bind(wxEVT_PAINT, &MainFrame::onPaint, this, wxID_ANY); Bind(wxEVT_PAINT, &MainFrame::onPaint, this, wxID_ANY);
Bind(wxEVT_TIMER, &MainFrame::onRenderTimer, this, Id::RenderTimer);
} }
void onPaint([[maybe_unused]] wxPaintEvent& pe) { void onPaint([[maybe_unused]] wxPaintEvent& pe) {
@ -41,12 +47,22 @@ public:
void onSinglePressed(wxCommandEvent& ce) { void onSinglePressed(wxCommandEvent& ce) {
auto button = dynamic_cast<wxButton *>(ce.GetEventObject()); auto button = dynamic_cast<wxButton *>(ce.GetEventObject());
button->SetLabel("Nice");
if (!m_render_timer->IsRunning()) {
m_render_timer->Start(100);
button->SetLabel("Stop");
} else {
m_render_timer->Stop();
button->SetLabel("Single");
}
}
void onRenderTimer([[maybe_unused]] wxTimerEvent& te) {
updateDrawing(); updateDrawing();
} }
void updateDrawing() { void updateDrawing() {
m_radius += 10; m_radius++;
this->RefreshRect(m_clipping_region); this->RefreshRect(m_clipping_region);
} }
}; };

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