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Diffstat (limited to 'Drivers/CMSIS/DSP/Include/dsp/quaternion_math_functions.h')
-rw-r--r-- | Drivers/CMSIS/DSP/Include/dsp/quaternion_math_functions.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/Drivers/CMSIS/DSP/Include/dsp/quaternion_math_functions.h b/Drivers/CMSIS/DSP/Include/dsp/quaternion_math_functions.h new file mode 100644 index 0000000..0c5d067 --- /dev/null +++ b/Drivers/CMSIS/DSP/Include/dsp/quaternion_math_functions.h @@ -0,0 +1,159 @@ +/****************************************************************************** + * @file quaternion_math_functions.h + * @brief Public header file for CMSIS DSP Library + * @version V1.10.0 + * @date 08 July 2021 + * + * Target Processor: Cortex-M and Cortex-A cores + ******************************************************************************/ +/* + * Copyright (c) 2010-2021 Arm Limited or its affiliates. All rights reserved. + * + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the License); you may + * not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +#ifndef _QUATERNION_MATH_FUNCTIONS_H_ +#define _QUATERNION_MATH_FUNCTIONS_H_ + +#include "arm_math_types.h" +#include "arm_math_memory.h" + +#include "dsp/none.h" +#include "dsp/utils.h" + + +#ifdef __cplusplus +extern "C" +{ +#endif + +/** + * @defgroup groupQuaternionMath Quaternion Math Functions + * Functions to operates on quaternions and convert between a + * rotation and quaternion representation. + */ + + +/** + @brief Floating-point quaternion Norm. + @param[in] pInputQuaternions points to the input vector of quaternions + @param[out] pNorms points to the output vector of norms + @param[in] nbQuaternions number of quaternions in each vector + @return none + */ + + + +void arm_quaternion_norm_f32(const float32_t *pInputQuaternions, + float32_t *pNorms, + uint32_t nbQuaternions); + + +/** + @brief Floating-point quaternion inverse. + @param[in] pInputQuaternions points to the input vector of quaternions + @param[out] pInverseQuaternions points to the output vector of inverse quaternions + @param[in] nbQuaternions number of quaternions in each vector + @return none + */ + +void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions, + float32_t *pInverseQuaternions, + uint32_t nbQuaternions); + +/** + @brief Floating-point quaternion conjugates. + @param[in] pInputQuaternions points to the input vector of quaternions + @param[out] pConjugateQuaternions points to the output vector of conjugate quaternions + @param[in] nbQuaternions number of quaternions in each vector + @return none + */ +void arm_quaternion_conjugate_f32(const float32_t *inputQuaternions, + float32_t *pConjugateQuaternions, + uint32_t nbQuaternions); + +/** + @brief Floating-point normalization of quaternions. + @param[in] pInputQuaternions points to the input vector of quaternions + @param[out] pNormalizedQuaternions points to the output vector of normalized quaternions + @param[in] nbQuaternions number of quaternions in each vector + @return none + */ +void arm_quaternion_normalize_f32(const float32_t *inputQuaternions, + float32_t *pNormalizedQuaternions, + uint32_t nbQuaternions); + + +/** + @brief Floating-point product of two quaternions. + @param[in] qa First quaternion + @param[in] qb Second quaternion + @param[out] r Product of two quaternions + @return none + */ +void arm_quaternion_product_single_f32(const float32_t *qa, + const float32_t *qb, + float32_t *r); + +/** + @brief Floating-point elementwise product two quaternions. + @param[in] qa First array of quaternions + @param[in] qb Second array of quaternions + @param[out] r Elementwise product of quaternions + @param[in] nbQuaternions Number of quaternions in the array + @return none + */ +void arm_quaternion_product_f32(const float32_t *qa, + const float32_t *qb, + float32_t *r, + uint32_t nbQuaternions); + +/** + * @brief Conversion of quaternion to equivalent rotation matrix. + * @param[in] pInputQuaternions points to an array of normalized quaternions + * @param[out] pOutputRotations points to an array of 3x3 rotations (in row order) + * @param[in] nbQuaternions in the array + * @return none. + * + * <b>Format of rotation matrix</b> + * \par + * The quaternion a + ib + jc + kd is converted into rotation matrix: + * a^2 + b^2 - c^2 - d^2 2bc - 2ad 2bd + 2ac + * 2bc + 2ad a^2 - b^2 + c^2 - d^2 2cd - 2ab + * 2bd - 2ac 2cd + 2ab a^2 - b^2 - c^2 + d^2 + * + * Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22 + */ +void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions, + float32_t *pOutputRotations, + uint32_t nbQuaternions); + +/** + * @brief Conversion of a rotation matrix to equivalent quaternion. + * @param[in] pInputRotations points to an array 3x3 rotation matrix (in row order) + * @param[out] pOutputQuaternions points to an array of quaternions + * @param[in] nbQuaternions in the array + * @return none. +*/ +void arm_rotation2quaternion_f32(const float32_t *pInputRotations, + float32_t *pOutputQuaternions, + uint32_t nbQuaternions); + +#ifdef __cplusplus +} +#endif + +#endif /* ifndef _QUATERNION_MATH_FUNCTIONS_H_ */ |