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+/******************************************************************************
+ * @file quaternion_math_functions.h
+ * @brief Public header file for CMSIS DSP Library
+ * @version V1.10.0
+ * @date 08 July 2021
+ *
+ * Target Processor: Cortex-M and Cortex-A cores
+ ******************************************************************************/
+/*
+ * Copyright (c) 2010-2021 Arm Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef _QUATERNION_MATH_FUNCTIONS_H_
+#define _QUATERNION_MATH_FUNCTIONS_H_
+
+#include "arm_math_types.h"
+#include "arm_math_memory.h"
+
+#include "dsp/none.h"
+#include "dsp/utils.h"
+
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/**
+ * @defgroup groupQuaternionMath Quaternion Math Functions
+ * Functions to operates on quaternions and convert between a
+ * rotation and quaternion representation.
+ */
+
+
+/**
+ @brief Floating-point quaternion Norm.
+ @param[in] pInputQuaternions points to the input vector of quaternions
+ @param[out] pNorms points to the output vector of norms
+ @param[in] nbQuaternions number of quaternions in each vector
+ @return none
+ */
+
+
+
+void arm_quaternion_norm_f32(const float32_t *pInputQuaternions,
+ float32_t *pNorms,
+ uint32_t nbQuaternions);
+
+
+/**
+ @brief Floating-point quaternion inverse.
+ @param[in] pInputQuaternions points to the input vector of quaternions
+ @param[out] pInverseQuaternions points to the output vector of inverse quaternions
+ @param[in] nbQuaternions number of quaternions in each vector
+ @return none
+ */
+
+void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions,
+ float32_t *pInverseQuaternions,
+ uint32_t nbQuaternions);
+
+/**
+ @brief Floating-point quaternion conjugates.
+ @param[in] pInputQuaternions points to the input vector of quaternions
+ @param[out] pConjugateQuaternions points to the output vector of conjugate quaternions
+ @param[in] nbQuaternions number of quaternions in each vector
+ @return none
+ */
+void arm_quaternion_conjugate_f32(const float32_t *inputQuaternions,
+ float32_t *pConjugateQuaternions,
+ uint32_t nbQuaternions);
+
+/**
+ @brief Floating-point normalization of quaternions.
+ @param[in] pInputQuaternions points to the input vector of quaternions
+ @param[out] pNormalizedQuaternions points to the output vector of normalized quaternions
+ @param[in] nbQuaternions number of quaternions in each vector
+ @return none
+ */
+void arm_quaternion_normalize_f32(const float32_t *inputQuaternions,
+ float32_t *pNormalizedQuaternions,
+ uint32_t nbQuaternions);
+
+
+/**
+ @brief Floating-point product of two quaternions.
+ @param[in] qa First quaternion
+ @param[in] qb Second quaternion
+ @param[out] r Product of two quaternions
+ @return none
+ */
+void arm_quaternion_product_single_f32(const float32_t *qa,
+ const float32_t *qb,
+ float32_t *r);
+
+/**
+ @brief Floating-point elementwise product two quaternions.
+ @param[in] qa First array of quaternions
+ @param[in] qb Second array of quaternions
+ @param[out] r Elementwise product of quaternions
+ @param[in] nbQuaternions Number of quaternions in the array
+ @return none
+ */
+void arm_quaternion_product_f32(const float32_t *qa,
+ const float32_t *qb,
+ float32_t *r,
+ uint32_t nbQuaternions);
+
+/**
+ * @brief Conversion of quaternion to equivalent rotation matrix.
+ * @param[in] pInputQuaternions points to an array of normalized quaternions
+ * @param[out] pOutputRotations points to an array of 3x3 rotations (in row order)
+ * @param[in] nbQuaternions in the array
+ * @return none.
+ *
+ * <b>Format of rotation matrix</b>
+ * \par
+ * The quaternion a + ib + jc + kd is converted into rotation matrix:
+ * a^2 + b^2 - c^2 - d^2 2bc - 2ad 2bd + 2ac
+ * 2bc + 2ad a^2 - b^2 + c^2 - d^2 2cd - 2ab
+ * 2bd - 2ac 2cd + 2ab a^2 - b^2 - c^2 + d^2
+ *
+ * Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22
+ */
+void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions,
+ float32_t *pOutputRotations,
+ uint32_t nbQuaternions);
+
+/**
+ * @brief Conversion of a rotation matrix to equivalent quaternion.
+ * @param[in] pInputRotations points to an array 3x3 rotation matrix (in row order)
+ * @param[out] pOutputQuaternions points to an array of quaternions
+ * @param[in] nbQuaternions in the array
+ * @return none.
+*/
+void arm_rotation2quaternion_f32(const float32_t *pInputRotations,
+ float32_t *pOutputQuaternions,
+ uint32_t nbQuaternions);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ifndef _QUATERNION_MATH_FUNCTIONS_H_ */